China Game Developers Conference 31st July | ||
Pudong Ballroom 4 | Role-Playing Game Session | Simultaneous Translation: Yes |
Host:Teresa, Brand Operations of 8Bitdo | ||
Time | Topic | Speaker |
10:00-10:40 | Keynote: Thoughts on technology assisting long-term operation | Archon, Deputy General Manager of Fantasy division of NetEase Games |
10:40-11:20 | The power of character setting | Stella Gu, Chief Architect of IP Mooblight Blade of Aurora Studio Tencent |
Lunch Break | ||
14:00-14:40 | The Development Process of the Home System in <Gujian Online: Swords of Legends> | Ma Xiaoxiao, Game Designer of Aurogon Info&Tech (Shanghai) Co., Ltd. |
14:40-15:20 | Lessons and Takeaways from the adaptation of <BioShock>: The Collection for the Nintendo Switch | Zhang Chengwei, Senior Game Producer of Virtuos China Ltd |
15:20-16:00 | Thousands of people, thousands of faces | Pan Peihui, Art director of YOOZOO GAMES Co., Ltd. |
16:00-16:40 | A Hyperbolic Approach of Realism ——On Character Design in Torchlight Infinite | Zhang Le, Lead artist of X.D. Network Inc. |
16:40-17:20 | "Modern Reinterpretation of a Retro-IP": <The War of Genesis: Remnants of Gray> | Se Min Lee, CEO&Director of LINE Games Re:G Studio |
Pudong Ballroom 2+3 | Strategy Game Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
Host:Ya Wen, CEO of Symphonie Game Studio | ||
10:40-11:20 | ANNO1800 COMMUNITY DRIVEN DEVELOPMENT | Andrea Fricke, Game Designer of Ubisoft Mainz Bastian Thun, Communications Manager of Ubisoft Mainz |
Lunch Break | ||
14:00-14:40 | Iron Marines: what we learned along the way | Gerson Da Silva, Lead Game Designer & Project Manager of Ironhide |
14:40-15:20 | Ten years have passed, <Shenwu> is constructing new game ecology together | Matthew, Operation Director of Duoyi Network |
15:20-16:00 | The Making of Monster Train | Mark Cooke, CEO of Shiny Shoe |
16:00-16:40 | Pixel Starships | Xin Zhao, CEO of SavySoda |
Pudong Ballroom 5+6 | Indie Game Session | Simultaneous Translation: Yes |
Host: Tony Shong, Vice President of indieLight | ||
Time | Topic | Speaker |
10:40-11:20 | <Otherworld Legends> Dev Stories | Li, Zeyang, CEO of ChillyRoom |
11:20-12:00 | Finding a universal Storytelling language in Indiegame design | Fox Zhuang, Producer of LANTERN STUDIO |
Lunch Break | ||
14:00-14:40 | Boundary of Professional and Unprofessional of Indie Game Maker | Xiangyu Che, Creative Director & Team Lead of Cotton Game |
14:40-15:20 | Game Design of VR puzzle game <Blind Spot> | Ruonan Zhao, Founder of Unlimited Fly Inc. |
15:20-16:00 | When Roguelike Game Come Across Emergence Design | Yop, Game Designer of Veewo Games |
16:00-16:40 | The experience of a programmer making a game by himself | Jin Yu, Developer of BigYu |
16:40-17:20 | Five years – iterate the design for an abstract target experience | Zack Zhang, Creator of Nela System |
Pudong Ballroom 7 | Game Operating Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:40-11:20 | How to operate a game community in TapTap | Shaoman Lei, Vice President of TapTap |
11:20-12:00 | SDK developers seminar of SHUNWANG PLAY | Bin Xu,Project Manager of Hangzhou Shunwang Technology Co., ltd. |
Lunch Break | ||
14:00-14:40 | Growth behind DataPlayer | Michael Gu, Head of DataRangers, Volcano Engine |
14:40-15:20 | Insight into Mobile Games 2020 | Song Liu, East China Industry Development Director of TalkingData |
15:20-16:00 | How to find a publisher and pitch your game | Elena Lobova, founder of ACHIEVERS HUB |
16:00-16:40 | How to Make $1,000,000 Without Spending $1 on Marketing | Alex Kozachenko CEO of HyperBeard, Inc. |
China Game Developers Conference 1st August | ||
Pudong Ballroom 4 | Action Game Session | Simultaneous Translation: Yes |
Host: Winter Guo,Senior Game Publisher | ||
Time | Topic | Speaker |
10:00-10:40 | Keynote: VALORANT: Develop the most Player-focused FPS game | Anna Dolon, Executive Producer of VALORANT of Riot Games Joe Ziegler, Game Director of VALORANT of Riot Games David Straily, Technical Engineering Lead of VALORANT of Riot Games Paul Chamberlain, Anti-Cheat Lead of VALORANT of Riot Games |
10:40-11:20 | Crafting the World of Ori and the Will of the Wisps | Chris McEntee, Lead Designer of Moon Studios |
11:20-12:00 | From Wildlife Support to Worldlife Ecosystem Construction | Gu kaihang, Producer of Ubisoft China Laurent Erignoux, Tools Programming Lead of Ubisoft China - Shanghai Studio |
Lunch Break | ||
14:00-14:40 | Reveal the secrets to make 3A games | John Wasilczyk,VP of Games Studio of Improbable Bo Bao, Production Director of Improbable |
14:40-15:20 | In-Game Animation:Indispensable Means of Improving Game Quality The Whole Process of In-Game Animation Production under the Linkage of Film and Game | Yijie Chen, Leader of Animation Department of Shengqu Games |
15:20-16:00 | Exploring the way of "3I" game in Chinese mode —Sharing the development process of the lightweight action adventure game "JiuXiao" | Zick, CEO & GM of Shanghai Meowpaw Information Technology Co., Ltd. |
16:00-16:40 | No More Heroes series: Explaining Suda51’s development philosophy, and what’s next for Travis Touchdown | SUDA51, CEO of Grasshopper Manufacture Inc. |
16:40-17:20 | Sound Design of CODM | Merle Chen, Sound Designer of Tencent Technology ShenZhen Co., Ltd Kai Xu, Audio Programmer of Tencent Technology ShenZhen Co., Ltd |
Pudong Ballroom 2+3 | Casual Game Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
Host: SiTV Senior Manager Alex Xiao | ||
10:40-11:20 | Developing Rabbids: A Casual Game for the Chinese Families | Juenyeow Mak, Lead Game Designer of Ubisoft China – Chengdu Studio Yang Zou, Producer of Ubisoft China – Chengdu Studio |
11:20-12:00 | Creating Ulala in SoFunny | Xin Huang, Game Producer of Xiamen So Funny Technology Co., Ltd. |
Lunch Break | ||
14:00-14:40 | From developing a game to building the brand | Kristina Truvaleva, Head of Business Development of ZeptoLab UK Limited |
14:40-15:20 | Tools for Paradoxical Game Design | Balthazar Auger, Lead Game Designer of Nimble Giant Entertainment |
15:20-16:00 | The Future is Cross Platform | Philip Mayes,CEO & Founder of Mighty Kingdom |
16:00-16:40 | Fundamentals of Casual Games - where to start with growing, monetizing and measuring your game | Jared Oats, Chief Product Officer of Hipster Whale |
16:40-17:20 | How to effectively fuse creativity and analytics into a factory for world-class casual games. | Taisei Tanaka, CEO of Geisha Tokyo,Inc. |
Pudong Ballroom 5+6 | Technique Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:40-11:20 | Deep Reinforcement Learning for 3D multiplayer games with a large map | Leon, Senior R&D Director of Parametrix technology (Shenzhen) Co., Ltd |
11:20-12:00 | Deep Dive: Variable Rate Shading | Wang Kai, Senior Application Engineer of Intel Shunlei Tang, Game Client Development Engineer of Tencent |
Lunch Break | ||
14:00-14:40 | Unity Digital Human Rendering Technology | YANG DONG, Technology Director (Greater China) of Unity Technologies |
14:40-15:20 | The Advancement of Real-time Ray Tracing in Game Engines: Global Illumination, Caustics and Transparency Effects | Calvin Lin, Senior Manager of Content Technology, China of NVIDIA Semiconductor Technology Shanghai Co., Ltd. |
15:20-16:00 | Ecosystem of Audio Creation – Wwise Spatial Audio 2019.2 and the new working pipeline | Hou Chenzhong, Product Expert of Audiokinetic Shanghai |
16:00-16:40 | Efficient production of game audio——Car and Gun | Sean.Lu, Senior Audio Technician of CRI Middleware China Co., Ltd Roc.Diao, Audio director of CRI Middleware China Co., Ltd. |
16:40-17:20 | Chinese videogames in global markets: the expert approach to success | Li Tang, Client Director for China of Keywords Studios China Sebastian Long, GM of Player Research of Keywords Studio |
17:20-18:00 | Using substance to create stylized pbr material| the next innovation | Meizi Yan, Substance Country Manager GC & Substance specialist of Substance by Adobe |
Pudong Ballroom 7 | Indie Game Session | Simultaneous Translation: Yes |
Host: Tony Shong, Vice President of indieLight | ||
Time | Topic | Speaker |
10:40-11:20 | Difficulties bring inspiration—the story during EF’ Development | Bin Yang, 《Ever Forward》 Producer of Pathea Games |
11:20-12:00 | What I learned from making my first indie game – The Rewinder | Xinyu Wei, CEO of Misty Mountain Studio |
Lunch Break | ||
14:00-14:40 | How to design the core of a game | Han Baosen, producer of SpaceCan Studio |
14:40-15:20 | An Unromantic adventure: the Dev story behind Light Tracer2 | Kai, founder of Void Dimensions |
15:20-16:00 | Narrative content production and technical sharing for PollardStudio's project 《KARMA》 | Yonghe Wong, producer of POLLARDSTUDIO LLC Chin Tin, Lead Character TD of POLLARDSTUDIO LLC |
16:00-16:40 | The development process of ‘The Rule of Land: Pioneers’ | Leon Xia, Game Producer of Horgee Games |
China Game Developers Conference 2nd August | ||
Pudong Ballroom 4 | Strategy Game Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:00-10:40 | Romance of War: Creating immersion in Total War: Three Kingdoms | Keynote: Janos Gaspar, Game director of Creative Assembly Pawel Wojs, Art Director of Creative Assembly |
10:40-11:20 | IP assets evaluation and game direction- Fallout Shelter postmortem | Cloud, Lead game designer of Shengqu Games |
11:20-12:00 | Challenges of Multiplayer Game Development and an Innovative Solution from Improbable | Zhao Yifan, Co-founder of Improbable China |
Lunch Break | ||
14:00-14:40 | Original ity and tradition: how to bring new ideas to a classic genre. | David Kaye, President of Snapshot Games |
14:40-15:20 | Reviving the Little People genre | Ben Hymers, Technical Director of Two Point Studios Craig Laycock, Brand Director of Two Point Studios |
15:20-16:00 | The Sound Design of “Game Of Thrones: Winter is Coming” | GuanyaSun , Audio Director of YooZoo Games |
16:00-16:40 | Increasing Immersion in Saint Seiya with Sound Design | Tang Zijian, Sound Designer of Tencent TiMi Studio Group LenZheng, Sound Designer of Tencent TiMi Studio Group |
16:40-17:20 | Human Interactive Images | Seven, Company Partner of Shenzhen Bion Interactive Entertainment Co.,Ltd. |
Pudong Ballroom2+3 | Role-Playing Game Session | Simultaneous Translation: Yes |
Host: Teresa Qu, Director of Brand Operations of 8BitDo | ||
Time | Topic | Speaker |
10:40-11:20 | From Console to Mobile Free to Play – Creative Design Processes | Masayoshi Kikuchi, Head of 4thDevelopment Divisional HQ of SEGA Games Co., Ltd. |
11:20-12:00 | The numerical design of shufflable seasonal RPG game | Xue Yan, Senior Game Designer of Seasun |
Lunch Break | ||
14:00-14:40 | The Worldwide setting and system building of RPG game with charming characters | Makoto Kitano, Game Director of Compile Heart |
14:40-15:20 | Development and operation experience of The Soul of Hunter | Sun Xiangyu, Lead Game Designer of NetEase Hangzhou Network Co. Ltd. |
15:20-16:00 | Retain & Renovate –Artwork Design for Classic IP Mobile Game Remakes | Xiaoyu Lu, Art Director in Art center of X.D.Network Inc. |
16:00-16:40 | How to build a sound system for a RPG game ( YunmengSishi as an example) | Lu XiaoXu, CEO of Beijing XiaoXu Game Audio Inc. Jian Yu, Audio Designer of Beijing XiaoXu Game Audio Inc. |
16:40-17:20 | Gameplay and story design of <Incredible World of Kongfu> | Bob, Producer of Maple Entertainment Co.,Ltd. |
Pudong Ballroom5+6 | Indie Game Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:40-11:20 | Looking for a way to inherit the beauty of ancient Chinese Art How does art paint the reality | Sheng Li ,Game animator of NetEase Game Wu Di, Senior Game Designer of Netease |
11:20-12:00 | Indie Game | Zheng Jie, CEO of ConchShipGames CO.LTD. |
Lunch Break | ||
14:00-14:40 | Indie Game gameplay exploration – The experience we get after we make over 30 games | Jack Cai, CEO of Shenzhen Lemon Jam Technology co. limited |
14:40-15:20 | An Adventure into Classical Literature | Hu Erxuan, Game producer of CottonGame Network Technology Development Co., Ltd. |
15:20-16:00 | Time management experience share for small game development teams | MU Fei,CEO and producer of HARDCORE MECHA of RocketPunch Games |
16:00-16:40 | Opportunities and choices of Indie game developers on the new platform | Man Honggang, Game Designer of Sparks Games |
16:40-17:20 | Thoughts about me making a game with 3000000 downloads but only with a revenue of less than 100k | Jacky Chou, Indie Game Developer of Feeling Game Company |
Pudong Ballroom7 | Game Operating Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:40-11:20 | Analysis of mobile game industry trend | Song Liu, East China Industry Development Director of TalkingData |
11:20-12:00 | How WeGame Help Developers Perform Better in Publishing | Elevenxiao, Leader of WeGame Publishing Team |
Lunch Break | ||
14:00-14:40 | How to operate a game excellently in TapTap | ShaoMan Lei, Vice President of TapTap |
14:40-15:20 | Unlock gaming promotion to overseas market by leveraging Adjust mobile tracking | Eric Wang, Senior Sales Manager of Adjust GmbH |
15:20-16:00 | Maximize your game monetization with Facebook Audience Network | Eileen Lee, Publisher Development Manager of Audience Network of Facebook |
16:00-16:40 | Only FUN: LINE GAMES’Journey as Both Developer and Publisher | Wendy Jin, Executive Director China of LINE GAMES |
16:40-17:20 | Game Development in Russian-speaking countries: Market map and Industry overview | Elena Lobova, Founder of ACHIEVERS HUB Alina Mudraya, CEO of VALUES VALUE |
China Game Developers Conference 3rd August | ||
Pudong Ballroom 4 | Action Adventure Game Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:00-10:40 | <Bloodstained: Ritual of the Night> The journey from crowdfunding on Kickstarter to No.1 on the global top selling list | Keynote: Koji Igarashi, Co-founder & Chief Producer of ArtPlay, Inc. |
10:40-11:20 | From Bayonetta until now: PlatinumGames’ approach to action | Atsushi Inaba, Executive Vice President/Studio Head of PlatinumGames Inc. Hideki Kamiya, Senior Vice President/Chief Game Designer of PlatinumGames Inc. |
11:20-12:00 | Achieve More with Microsoft Game Stack | Robert Yang, Cloud Solution Architect of Microsoft (China) Co., Ltd. |
Lunch Break | ||
14:00-14:40 | Virtual Screen Effect –Productivity – Final Effect Achievement | LuYang, Co-founder of Magic Design Studios |
14:40-15:20 | Assassin Creed Odyssey: Level and Quest design in an open world | Jiang An Qi,Lead Level Designer of Ubisoft Chengdu Zhu bi jia, Senior level designer of Ubisoft entertainment Chengdu studio |
15:20-16:00 | Pascals Wager-Forging a Next Generation Chinese Mobile Game | Yang Yang, Founder of TipsWorks/Producer of Giant Group/TipsWorks studio |
16:00-16:40 | The exploring of the “3I”Game in Chinese pattern | LiangXia, Producer of Shanghai Meowpaw |
16:40-17:20 | Building 2D Platform Action Game with Unreal Engine 4 | Zhang Tao,Founder & Producer of Shanghai TiGames Network Technology Limited |
Pudong Ballroom 2+3 | Shooting Game Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:40-11:20 | Division 2 Ubisoft Shanghai part introduction | Gilles Fleury, Senior Technical Director, Art of Ubisoft Shanghai Hu Yong Bin , Art Technical Director of Ubisoft Shanghai |
11:20-12:00 | Dying Light2: Developing the System Behind Choices and Consequences | Konrad Kucharski, Senior Game Programmer of Techland |
Lunch Break | ||
14:00-14:40 | The Journey of Control | Juha Vainio, Lead Producer of Remedy Entertainment |
14:40-15:20 | How we deliver superb and integrated art for Call of Duty: Black Ops 4 | Zhang Chong, Talent Development Director of Virtuos Games |
15:20-16:00 | How small team to make high quality FPS game | Frank Mingbo Li, CEO of Studio Surgical Scalpels |
16:00-16:40 | Unreal Engine 4 project <Bright Memory> level design and gameplay design experience sharing | Zeng Xiancheng, Producer of FYQD-Studio |
16:40-17:20 | <Sausage Man> iteration experience sharing | Mingda Chen, Vice President of Xiamen So Funny Technology Co., Ltd. |
Pudong Ballroom 5+6 | Technique Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:40-11:10 | Simple SIMD using ISPC, the Intel® SPMD Program Compiler | Sun Zhuoshi, Senior Application Engineer of Intel Asia Pacific Research Development Ltd. |
11:10-11:40 | Introducing Microsoft Game Stack | Mike Froggatt , Principal Engineering Lead of Mircosoft |
11:40-12:10 | Breakdown of Two Issues in Mobile Game Audio Work | ZhangLei, Audio Director of NexT Studios Li Bei Nan, Senior Audio Programmer of NexT Studios Yang Jie, Senior Audio Designer of NexT Studios |
Lunch Break | ||
14:00-14:30 | Realtime Rendering – the future of making animated films | Richard Yang, Technique Director of platform department of China |
14:30-15:00 | The MMORPG Architecture Design on Global Service | Tomasen, CTO of X.D. Network Inc. |
15:00-15:30
| RTX Deep Dive: Practical Real-time Ray Tracing in Games | Calvin Lin, Senior Manager of Content Technology, China of NVIDIA Semiconductor Technology Shanghai Co., Ltd. |
15:30-16:00 | Game Voices from China to the World | Andrea Ballista, Audio Service Line Director of Keywords Studios |
16:00-16:30
| Image Enhancement for Game Post Processing by GPU Acceleration Async Compute | Jimmy Hua, DevTech Engineer of AMD DU Peng, Developer Technology Engineer of AMD |
16:30-17:00 | Project Substance Alchemist|The Next Innovation of Gaming Material | Meizi Yan, Substance Country Manager China of SUBSTANCE by Adobe |
17:00-17:30 | How to use CRIWARE toolset to creat Quality game, UNLEASH CREATIVITY, BOOST PRODUCTIVITY | Chao Yuan, Technical manager of CRI Middleware China |
Pudong Ballroom 7 | Indie Game Session | Simultaneous Translation: Yes |
Time | Topic | Speaker |
10:40-11:20 | A new trial on running a company with Indie mode | Jin Hao Zheng, CEO of ChengDu Indie League Network Technology Co.,Ltd |
11:20-12:00 | Recall the history,Three connections between indie game and music | Ismet Lee,Founder & CEO of Salt(Beijing)Music Culture Co. Ltd |
Lunch Break | ||
14:00-14:40 | How to use Steering Behavior to save your Animator’s life. | Ruonan Zhao, CEO of Unlimited Fly Inc. |
14:40-15:20 | As long as everyone dedicates a little love | Space, Producer of SL studio |
15:20-16:00 | 《The Kreator》: Building a complete and delicate Indie Game in two months | YAN HuaHan, CEO & Developer of Xiamen StarRhyme Network Technology Co. Ltd. |
16:00-16:40 | Independent Game Making and Long-term Planning | Dansheng Li , producer of Luo River Studio |
16:40-17:20 | Panel Topic: Discussions on piracy of Independent Game | Host: Tony Shong ,Vice President of IndieLight Liang Guo, CEO of CottonGame Network Technology Development Co., Ltd. Han Feng, Game designer of ConchShipGames CO.LTD. YaWen Song, Operations Director of Game Development Community of Nexus Space Qianluo Ye, Leader of Publishing team of Gamera Game |