2020 Role-Playing Game Session

China   Game Developers Conference

31st July

Pudong Ballroom 4

Role-Playing Game Session

Simultaneous Translation: Yes

HostTeresa Brand   Operations of 8Bitdo

Time

Topic

Speaker

1000-1040

Keynote:

Thoughts on technology assisting long-term operation

Archon, Deputy   General Manager of Fantasy division of NetEase Games

1040-1120

The power of character setting

Stella Gu,   Chief Architect of IP Mooblight Blade of Aurora Studio Tencent

Lunch Break

1400-1440

The Development Process of the Home   System in <Gujian Online: Swords of Legends>

Ma Xiaoxiao, Game Designer of Aurogon   Info&Tech (Shanghai) Co., Ltd.

1440-1520

Lessons and   Takeaways from the adaptation of <BioShock>: The Collection for the   Nintendo Switch

Zhang Chengwei, Senior Game Producer of   Virtuos China Ltd

1520-1600

Thousands of   people, thousands of faces

Pan Peihui, Art director of YOOZOO   GAMES Co., Ltd.

1600-1640

A Hyperbolic   Approach of Realism ——On Character Design in Torchlight Infinite

Zhang Le, Lead artist of   X.D. Network Inc.

1640-1720

"Modern   Reinterpretation of a Retro-IP": <The War of Genesis: Remnants of   Gray>

Se Min Lee, CEO&Director of LINE Games Re:G   Studio 

2020 Strategy Game Session

Pudong   Ballroom 2+3

Strategy Game Session

Simultaneous Translation: Yes

Time

Topic

Speaker

HostYa Wen, CEO of Symphonie Game Studio

1040-1120

ANNO1800   COMMUNITY DRIVEN DEVELOPMENT

Andrea Fricke, Game Designer of Ubisoft   Mainz

Bastian Thun, Communications Manager of   Ubisoft Mainz

Lunch Break

1400-1440

Iron Marines: what we learned along the   way

Gerson Da Silva, Lead Game Designer   & Project Manager of Ironhide

1440-1520

Ten years have   passed, <Shenwu> is constructing new game ecology together

Matthew,   Operation Director of Duoyi Network

1520-1600

The Making of Monster Train

Mark Cooke, CEO   of Shiny Shoe

1600-1640

Pixel Starships

Xin Zhao, CEO   of SavySoda


2020 Indie Game Session (Day1)

Pudong   Ballroom 5+6

Indie Game Session

Simultaneous Translation: Yes

Host Tony Shong, Vice   President of indieLight

Time

Topic

Speaker

1040-1120

<Otherworld   Legends> Dev Stories

Li, Zeyang, CEO   of ChillyRoom

1120-1200

Finding a   universal Storytelling language in Indiegame design

Fox Zhuang,   Producer of LANTERN STUDIO

Lunch Break

1400-1440

Boundary of   Professional and Unprofessional of Indie Game Maker

Xiangyu Che,   Creative Director & Team Lead of Cotton Game

1440-1520

Game Design of   VR puzzle game <Blind Spot>

Ruonan Zhao,   Founder of Unlimited Fly Inc.

1520-1600

When Roguelike   Game Come Across Emergence Design

Yop, Game   Designer of Veewo Games

1600-1640

The experience   of a programmer making a game by himself

Jin Yu,   Developer of BigYu

 1640-1720

Five years –   iterate the design for an abstract target experience

Zack Zhang,   Creator of Nela System


2020 Game Operating Session

Pudong   Ballroom 7

Game Operating Session

Simultaneous Translation: Yes

Time

Topic

Speaker

1040-1120

How to operate   a game community in TapTap

Shaoman Lei,   Vice President of TapTap

1120-1200

SDK developers   seminar of SHUNWANG PLAY

Bin XuProject Manager   of Hangzhou Shunwang Technology Co., ltd.

Lunch Break

1400-1440

Growth behind   DataPlayer

Michael Gu, Head   of DataRangers, Volcano Engine

1440-1520

Insight into   Mobile Games 2020

Song Liu, East   China Industry Development Director of TalkingData

1520-1600

How to find a   publisher and pitch your game

Elena Lobova,   founder of ACHIEVERS HUB

1600-1640

How to Make   $1,000,000 Without Spending $1 on Marketing

Alex Kozachenko   CEO of HyperBeard, Inc.


2020 Action Game Session

China   Game Developers Conference

1st August

Pudong Ballroom 4

Action Game Session

Simultaneous Translation: Yes

Host Winter GuoSenior Game Publisher

Time

Topic

Speaker

1000-1040

Keynote:

VALORANT:   Develop the most Player-focused FPS game

Anna Dolon,   Executive Producer of VALORANT of Riot Games

Joe Ziegler,   Game Director of VALORANT of Riot Games

David Straily,  Technical Engineering Lead of VALORANT of   Riot Games

Paul   Chamberlain, Anti-Cheat Lead of VALORANT of Riot Games

1040-1120

Crafting the   World of Ori and the Will of the Wisps

Chris McEntee, Lead Designer   of Moon Studios

1120-1200

From Wildlife   Support to Worldlife Ecosystem Construction

Gu kaihang, Producer   of Ubisoft China

Laurent   Erignoux, Tools Programming Lead of Ubisoft China - Shanghai Studio

Lunch Break

1400-1440

Reveal the secrets to make 3A games

John WasilczykVP of Games   Studio of Improbable

Bo Bao,   Production Director of Improbable

1440-1520

In-Game   AnimationIndispensable   Means of Improving Game Quality

The Whole   Process of In-Game Animation Production under the Linkage of Film and Game

Yijie Chen, Leader of Animation   Department of Shengqu Games

1520-1600

Exploring the way of "3I"   game in Chinese mode

—Sharing the development process   of the lightweight action adventure game "JiuXiao"

Zick, CEO &   GM of Shanghai Meowpaw Information Technology Co., Ltd.

1600-1640

No More Heroes   series: Explaining Suda51’s development philosophy, and what’s next for Travis   Touchdown

SUDA51, CEO of   Grasshopper Manufacture Inc.

1640-1720

Sound Design of   CODM

Merle Chen,   Sound Designer of Tencent Technology ShenZhen Co., Ltd

Kai Xu, Audio   Programmer of Tencent Technology ShenZhen Co., Ltd


2020 Casual Game Session

Pudong   Ballroom 2+3

Casual Game Session

Simultaneous Translation: Yes

Time

Topic

Speaker

Host: SiTV Senior Manager Alex Xiao

1040-1120

Developing   Rabbids: A Casual Game for the Chinese Families 

Juenyeow Mak,   Lead Game Designer of Ubisoft China – Chengdu Studio

Yang Zou,   Producer of Ubisoft China – Chengdu Studio

1120-1200

Creating Ulala   in SoFunny

Xin Huang, Game   Producer of Xiamen So Funny Technology Co., Ltd.

Lunch Break

1400-1440

From developing a game to building the   brand

Kristina   Truvaleva, Head of Business Development of ZeptoLab UK Limited

1440-1520

Tools for   Paradoxical Game Design

Balthazar   Auger, Lead Game Designer of Nimble Giant Entertainment

1520-1600

The Future is   Cross Platform

Philip MayesCEO & Founder   of Mighty Kingdom

1600-1640

Fundamentals of   Casual Games - where to start with growing, monetizing and measuring your   game

Jared Oats,   Chief Product Officer of Hipster Whale

1640-1720

How to   effectively fuse creativity and analytics into a factory for world-class   casual games.

Taisei Tanaka CEO of Geisha   Tokyo,Inc.


2020 Technique Session

Pudong   Ballroom 5+6

Technique Session

Simultaneous Translation: Yes

Time

Topic

Speaker

1040-1120

Deep   Reinforcement Learning for 3D multiplayer games with a large map

Leon, Senior R&D Director of   Parametrix technology (Shenzhen) Co., Ltd   

1120-1200

Deep Dive:   Variable Rate Shading

Wang Kai,   Senior Application Engineer of Intel

Shunlei Tang, Game   Client Development Engineer of Tencent

Lunch Break

1400-1440

Unity Digital   Human Rendering Technology

YANG DONG,   Technology Director (Greater China) of Unity Technologies

1440-1520

The Advancement   of Real-time Ray Tracing in Game Engines: Global Illumination, Caustics and   Transparency Effects

Calvin Lin, Senior   Manager of Content Technology, China of NVIDIA Semiconductor Technology   Shanghai Co., Ltd.

1520-1600

Ecosystem of   Audio Creation – Wwise Spatial Audio 2019.2 and the new working pipeline

Hou Chenzhong, Product Expert of Audiokinetic   Shanghai

1600-1640

Efficient   production of game audio——Car and Gun

Sean.Lu, Senior   Audio Technician of CRI Middleware China Co., Ltd

Roc.Diao, Audio   director of CRI Middleware China Co., Ltd.

1640-1720

Chinese   videogames in global markets: the expert approach to success

Li Tang, Client   Director for China of Keywords Studios China

Sebastian Long,   GM of Player Research of Keywords Studio

1720-1800

Using substance   to create stylized pbr material| the next innovation

Meizi Yan,   Substance Country Manager GC & Substance specialist   of Substance by Adobe


2020 Indie Game Session (Day2)

Pudong   Ballroom 7

Indie Game Session

Simultaneous Translation: Yes

Host Tony Shong, Vice   President of indieLight

Time

Topic

Speaker

1040-1120

Difficulties bring inspiration—the story during EF’ Development

Bin Yang, Ever Forward Producer of   Pathea Games

1120-1200

What I learned   from making my first indie game – The Rewinder

Xinyu Wei, CEO   of Misty Mountain Studio

Lunch Break

1400-1440

How to design   the core of a game

Han Baosen,   producer of SpaceCan Studio

1440-1520

An Unromantic   adventure: the Dev story behind Light Tracer2

Kai, founder of   Void Dimensions

1520-1600

Narrative   content production and technical sharing for PollardStudio's project KARMA

Yonghe Wong,   producer of POLLARDSTUDIO LLC

Chin Tin, Lead   Character TD of POLLARDSTUDIO LLC

1600-1640

The development   process of ‘The Rule of Land: Pioneers’

Leon Xia, Game   Producer of Horgee Games


2019 Strategy Game Session

China Game Developers Conference

2nd August

Pudong

Ballroom 4

Strategy Game Session

Simultaneous Translation: Yes

Time

Topic

Speaker

10:00-10:40

Romance of War: Creating immersion in Total War: Three Kingdoms

Keynote: 

Janos Gaspar, Game director of Creative Assembly

Pawel Wojs, Art Director of Creative Assembly

10:40-11:20

IP assets evaluation and game direction- Fallout Shelter postmortem  

Cloud, Lead game designer of Shengqu Games

11:20-12:00 

Challenges of Multiplayer Game Development and an Innovative Solution from Improbable

Zhao Yifan, Co-founder of Improbable China

Lunch Break

14:00-14:40

Original ity and tradition: how to bring new ideas to a classic genre.

David Kaye, President of Snapshot Games

14:40-15:20

Reviving the Little People genre

Ben Hymers, Technical Director of Two Point Studios

Craig Laycock, Brand Director of Two Point Studios

15:20-16:00

The Sound Design of “Game Of Thrones: Winter is Coming”

GuanyaSun , Audio Director of YooZoo Games

16:00-16:40

Increasing Immersion in Saint Seiya with Sound Design

Tang Zijian, Sound Designer of Tencent TiMi Studio Group

LenZheng, Sound Designer of Tencent TiMi Studio Group

16:40-17:20

Human Interactive Images

Seven, Company Partner of Shenzhen Bion Interactive Entertainment Co.,Ltd.

2019 Role-Playing Game Session

Pudong 

Ballroom2+3

Role-Playing Game Session

Simultaneous Translation: Yes

Host: Teresa Qu, Director of Brand Operations of 8BitDo

Time

Topic

Speaker

10:40-11:20

From Console to Mobile Free to Play – Creative Design Processes

Masayoshi Kikuchi, Head of 4thDevelopment Divisional HQ of SEGA Games Co., Ltd. 

11:20-12:00

The numerical design of shufflable seasonal RPG game

Xue Yan, Senior Game Designer of Seasun

Lunch Break

14:00-14:40

The Worldwide setting and system building of RPG game with charming characters

Makoto Kitano, Game Director of Compile Heart

14:40-15:20

Development and operation experience of The Soul of Hunter

Sun Xiangyu, Lead Game Designer of  NetEase Hangzhou Network Co. Ltd.

15:20-16:00

Retain & Renovate –Artwork Design for Classic IP Mobile Game Remakes

Xiaoyu Lu, Art Director in Art center of X.D.Network Inc. 

16:00-16:40

How to build a sound system for a RPG game ( YunmengSishi as an example)

Lu XiaoXu, CEO of Beijing XiaoXu Game Audio Inc. 

Jian Yu, Audio Designer of  Beijing XiaoXu Game Audio Inc.

16:40-17:20

Gameplay and story design of <Incredible World of Kongfu>

Bob, Producer of Maple Entertainment Co.,Ltd.

2019 Indie Game Session (Day1)

Pudong 

Ballroom5+6

Indie Game Session

Simultaneous Translation: Yes

Time

Topic

Speaker

10:40-11:20

Looking for a way to inherit the beauty of ancient Chinese Art

How does art paint the reality

Sheng Li ,Game animator of NetEase Game

Wu Di, Senior Game Designer of Netease

11:20-12:00

Indie Game

Zheng Jie, CEO of ConchShipGames CO.LTD.

Lunch Break

14:00-14:40

Indie Game gameplay exploration – The experience we get after we make over 30 games

Jack Cai, CEO of Shenzhen Lemon Jam Technology co. limited

14:40-15:20

An Adventure into Classical Literature

Hu Erxuan, Game producer of CottonGame Network Technology Development Co., Ltd. 

15:20-16:00

Time management experience share for small game development teams

MU Fei,CEO and producer of HARDCORE MECHA of RocketPunch Games

16:00-16:40

Opportunities and choices of Indie game developers on the new platform

Man Honggang, Game Designer of Sparks Games

16:40-17:20

Thoughts about me making a game with 3000000 downloads but only with a revenue of less than 100k

Jacky Chou, Indie Game Developer of Feeling Game Company 


2019 Game Operating Session

Pudong 

Ballroom7

Game Operating Session

Simultaneous Translation: Yes

Time

Topic

Speaker

10:40-11:20

Analysis of mobile game industry trend

Song Liu, East China Industry Development Director of TalkingData

11:20-12:00

How WeGame Help Developers Perform Better in Publishing

Elevenxiao, Leader of WeGame Publishing Team

Lunch Break

14:00-14:40

How to operate a game excellently in TapTap

ShaoMan Lei, Vice President of TapTap

14:40-15:20

Unlock gaming promotion to overseas market by leveraging Adjust mobile tracking

Eric Wang, Senior Sales Manager of Adjust GmbH

15:20-16:00

Maximize your game monetization with Facebook Audience Network

Eileen Lee, Publisher Development Manager of Audience Network of Facebook

16:00-16:40

Only FUN: LINE GAMES’Journey as Both Developer and Publisher

Wendy Jin, Executive Director China of LINE GAMES

16:40-17:20

Game Development in Russian-speaking countries: Market map and Industry overview

Elena Lobova, Founder of ACHIEVERS HUB

Alina Mudraya, CEO of VALUES VALUE

2019 Action Adventure Game Session

China Game Developers Conference

3rd August

Pudong 

Ballroom 4

Action Adventure Game Session

Simultaneous Translation: Yes

Time

Topic

Speaker

10:00-10:40

<Bloodstained: Ritual of the Night> The journey from crowdfunding on Kickstarter to No.1 on the global top selling list

Keynote: Koji Igarashi, Co-founder & Chief Producer of ArtPlay, Inc. 

10:40-11:20

From Bayonetta until now: PlatinumGames’ approach to action

Atsushi Inaba, Executive Vice President/Studio Head of PlatinumGames Inc. 

Hideki Kamiya, Senior Vice President/Chief Game Designer of PlatinumGames Inc.

11:20-12:00

Achieve More with Microsoft Game Stack

Robert Yang, Cloud Solution Architect of Microsoft (China) Co., Ltd.

Lunch Break

14:00-14:40

Virtual Screen Effect –Productivity – Final Effect Achievement

LuYang, Co-founder of Magic Design Studios

14:40-15:20

Assassin Creed Odyssey: Level and Quest design in an open world

Jiang An Qi,Lead Level Designer of Ubisoft Chengdu

Zhu bi jia, Senior level designer of Ubisoft entertainment Chengdu studio

15:20-16:00

Pascals Wager-Forging a Next Generation Chinese Mobile Game

Yang Yang,  Founder of TipsWorks/Producer of  Giant Group/TipsWorks studio

16:00-16:40

The exploring of the “3I”Game in Chinese pattern

LiangXia, Producer of Shanghai Meowpaw

16:40-17:20

Building 2D Platform Action Game with Unreal Engine 4

Zhang Tao,Founder & Producer of  Shanghai TiGames Network Technology Limited


2019 Shooting Game Session

Pudong 

Ballroom 2+3

Shooting Game Session 

Simultaneous Translation: Yes

Time

Topic

Speaker

10:40-11:20

Division 2 Ubisoft Shanghai part introduction

Gilles Fleury, Senior Technical Director, Art of Ubisoft Shanghai

Hu Yong Bin , Art Technical Director of Ubisoft Shanghai

11:20-12:00

Dying Light2: Developing the System Behind Choices and Consequences

Konrad Kucharski, Senior Game Programmer of Techland 

Lunch Break

14:00-14:40

The Journey of Control

Juha Vainio, Lead Producer of Remedy Entertainment

14:40-15:20

How we deliver superb and integrated art for Call of Duty: Black Ops 4

Zhang Chong, Talent Development Director of Virtuos Games

15:20-16:00

How small team to make high quality FPS game

Frank Mingbo Li, CEO of Studio Surgical Scalpels

16:00-16:40

Unreal Engine 4 project <Bright Memory> level design and gameplay design experience sharing

Zeng Xiancheng, Producer of FYQD-Studio

16:40-17:20

<Sausage Man> iteration experience sharing

Mingda Chen, Vice President of Xiamen So Funny Technology Co., Ltd. 

2019 Technique Session

Pudong 

Ballroom 5+6

Technique Session

Simultaneous Translation: Yes

Time

Topic

Speaker

10:40-11:10

Simple SIMD using ISPC, the Intel® SPMD Program Compiler

Sun Zhuoshi, Senior Application Engineer of Intel Asia Pacific Research Development Ltd. 

11:10-11:40

Introducing Microsoft Game Stack

Mike Froggatt , Principal Engineering Lead of Mircosoft

11:40-12:10

Breakdown of Two Issues in Mobile Game Audio Work

ZhangLei, Audio Director of NexT Studios

Li Bei Nan, Senior Audio Programmer of NexT Studios

Yang Jie, Senior Audio Designer of NexT Studios

Lunch Break

14:00-14:30

Realtime Rendering – the future of making animated films

Richard Yang, Technique Director of platform department of China 

14:30-15:00

The MMORPG Architecture Design on Global Service

Tomasen, CTO of X.D. Network Inc.

15:00-15:30

 

RTX Deep Dive: Practical Real-time Ray Tracing in Games

Calvin Lin, Senior Manager of Content Technology, China of NVIDIA Semiconductor Technology Shanghai Co., Ltd.

15:30-16:00

Game Voices from China to the World

Andrea Ballista, Audio Service Line Director of Keywords Studios

16:00-16:30

 

Image Enhancement for Game Post Processing by GPU Acceleration

Async Compute

Jimmy Hua, DevTech Engineer of AMD

DU Peng, Developer Technology Engineer of AMD

16:30-17:00

Project Substance Alchemist|The Next Innovation of Gaming Material

Meizi Yan, Substance Country Manager China of SUBSTANCE by Adobe

17:00-17:30

How to use CRIWARE toolset to creat Quality game, UNLEASH CREATIVITY, BOOST PRODUCTIVITY

Chao Yuan, Technical manager of CRI Middleware China


2019 Indie Game Session (Day2)

Pudong 

Ballroom 7

Indie Game Session

Simultaneous Translation: Yes

Time

Topic

Speaker

10:40-11:20

A new trial on running a company with Indie mode

Jin Hao Zheng, CEO of  ChengDu Indie League Network Technology Co.,Ltd

11:20-12:00

Recall the history,Three connections between indie game and music

Ismet Lee,Founder & CEO of Salt(Beijing)Music Culture Co. Ltd

Lunch Break

14:00-14:40

How to use Steering Behavior to save your Animator’s life. 

Ruonan Zhao, CEO of Unlimited Fly Inc.

14:40-15:20

As long as everyone dedicates a little love

Space, Producer of SL studio

15:20-16:00

《The Kreator》: Building a complete and delicate Indie Game in two months

YAN HuaHan, CEO & Developer of Xiamen StarRhyme Network Technology Co. Ltd.

16:00-16:40

Independent Game Making and Long-term Planning

Dansheng  Li , producer of Luo River Studio

16:40-17:20

Panel Topic:

Discussions on piracy of Independent Game

Host: Tony Shong ,Vice President of IndieLight

Liang Guo, CEO of CottonGame Network Technology Development Co., Ltd.

Han Feng, Game designer of ConchShipGames CO.LTD.

YaWen Song, Operations Director of Game Development Community of Nexus Space

Qianluo Ye, Leader of Publishing team of Gamera Game