Ethan Wang, Vice President of NetEase, is responsible for game publishing, overseeing strategic partnerships, marketing, distribution channels, brand integration, innovative projects, and other business operations at NetEase Games. As a passionate believer and enabler of NetEase’s brand values of excelsior development, he leads the company’s long-term creation and management of quality IP, continues to cultivate its cross-platform entertainment ecosystem, and actively expands its worldwide business reach.
While maintaining NetEase Games an industry-leading company, Mr. Wang promotes the transmission of cultural values, the revival of traditional classics, and the trend of global collaborations. He is also committed to pushing the boundaries of innovation in gaming and to enhancing the mutually empowering bond between product and culture.
Michelle Liu is the Vice President of Tencent Games. Michelle joined Tencent in 2013 and led the mobile game publishing business. She started to lead the international game business in 2019, focusing on building globalized R&D systems and publishing capabilities. She has years of experience in the gaming industry and expertise in mobile game products, international busines and oversea studio management. She has led teams to deliver outstanding results in the expansion of Tencent's global business, development of mobile game presence and operations of key products.
Dr. Robert H. Xiao was admitted to Tsinghua University in 1984 and received his Bachelor’s degree in Physics in 1989. Then he obtained his Master’s and Ph.D. degrees in Engineering from University of Southern California respectively in 1991 and 1995. Dr. Robert H. Xiao is now vice chairman of Perfect World Investment & Holding Group, and CEO of Perfect World Co., Ltd, CEO of e-sports and its platform segment of Perfect World Co., Ltd. Perfect World Investment & Holding Group is involved in business segments including movies & TV, games, e-sports, cinemas, animation, education and business-oriented internet products, as well as developing a strategic layout on the businesses of literature and media. Perfect World Investment & Holding Group has exported its products to more than 100 countries and regions around the world.
Mr. Liu Xin, CEO of CMCC Migu Company, has more than 20 years of experience in TMT industry and once worked as an executive in international companies and large state-owned enterprises. He gives a deep insight into multi-industrial innovation and has a PhD in Engineering and an Master’s degree of Business Administration. Migu Company, a professional subsidiary of China Mobile that is committed to becoming a technology company to innovate an ecosystem of all-scenario cultural immersive experience, is a leading enterprise in 5G application scenario innovation and Ultra HD video operations.
Sophia Xie has served as the chief executive officer and a director of Shengqu Games since May 2016. She is responsible for management team building,corporate strategic development and has successfully led the company back to the domestic capital market. Before joining Shengqu Games, Sophia Xie served as the vice president of Wasu Media Holdings Co., Ltd., a state-owned culture media listed enterprise, and was in charge of operation and management of New Media business. Prior to that, Sophia Xie was the vice president of Gobi Partners, Inc., a venture capital firm focusing on investing in China's digital media, IT and TMT start-ups. She has been selected as one of the top Ten Influential Figures in China game industry in 2016 and the next following years, received the DoNews Award of internet industry in 2016 and one of Shanghai Top 10 Cultural Figures of the year 2020. Sophia Xie holds a Master of Business Administration degree from Kent Business School, University of Kent.
Mingjuan Hou is the vice president of Qualcomm. In her role, she leads and manages Qualcomm’s brand strategy, corporate communications, product marketing, digital communications, and media/industry analyst relations in China, and providing communications consel to senior management.
Mingjuan has over 20 years of rich experience in corporate communications, branding, marketing strategy, digital communications, crisis management and public affairs. In her 18 years’ career at Qualcomm, she led the team successfully executing multiple branding and marketing campaigns which greatly enhance the awareness and reputation of Qualcomm’s corporate and product brand. She led to establish Qualcomm’s corporate communications strategy and social media platforms in China, and helped develop co-marketing strategy with leading Chinese smartphone and e-commerce companies. Prior to joining Qualcomm, she worked in China Daily as a journalist focusing on business and economy.
Mingjuan obtained her EMBA from Guanghua Management School of Peking University. She also has a bachelor degree from Beijing Language and Culture University.
Zhou Jiming, the general manager of Ximalaya children business division,also the pioneer of china parent-child knowledge payment industry. He is fully responsible for the content introduction, program audit, platform operation and comprehensive development of children's IP and products. He used to work for Higher Education Press, hujiang.com and alibaba.com.
Ximalaya was established in 2012 and is headquartered in Zhangjiang Guochuang Center, Pudong District, Shanghai. Committed to empowering people to share wisdom and embrace a better life via voice, Ximalaya provides lifelong nourishment to every generation within the family and has grown into a popular online audio platform deeply loved by users. Leveraging its unique “PGC+PUGC+UGC” strategy, Ximalaya has established a healthy, balanced and vibrant content ecosystem that achieves omni-coverage in audio content, ranging from top-tier professionally-generated content to long-tail user-generated content. Its rich audio services have included rich content to address the diverse needs of users from -1 to 100 years old. As of March 31, 2021, Ximalaya had 280 million audio tracks across 100 genres on its platform.
Mr Ho graduated with Bachelor of Finance from MIT. He became the CMO of iDreamSky in 2018 and led its successful IPO on the Hong Kong Stock Exchange. In the same year, Mr Ho founded V5 E-Sports Club (Victory Five) in Shenzhen and serves as the president of Macau’s E-sports Federation. In 2020, V5 E-Sports Club merged with Wuhan eStar E-Sports Club, and now known as ESV5 E-Sport Group.
ESV5 Group concentrates on creating the largest worldwide E-sports group. The Group has more than 100 professional players, participate in 10+ professional competitions respectively, hold special franchise rights to LPL, KPL and other S Leagues. In 2020, the Group succeeded in launched 2 home court, which is Shenzhen LPL and Wuhan KPL.The Group has the commercial of Jackson Wang, Mario Ho, Mengyao Xi, and Nuo Yan, which will increase the fans dramatically. The combination of e-sports and entertainment, will building a wider esports-entertainment platforms.
Having joined Huawei Technologies Co., Ltd. since 2008, Mr. Wu has more than 10 years of experience in the Internet product and operation domain. While working as the first product manager for the Huawei consumer Internet business, Mr. Wu was responsible for the global business of HUAWEI ID, PIM, SkyTone, HUAWEI Browser, HUAWEI Mobile Cloud, HUAWEI Life Service, AppGallery, HUAWEI GameCenter, and HUAWEI EduCenter. Currently, he serves as both the Vice President of Consumer Cloud Service Dept and the General Manager of Consumer Cloud Service Application Market Business Dept.
Liu Xunmeng, the founder of content-gamification social platform and the script murder brand Woshimi, the head of Shanghai Script-Murder Association, the first-prize winner, cultural and creative entrepreneurship, of 2020 ”Lingang Cup“ Be Creative, Be Energitic Contest, the first-prize winner of 2020 Putuo District Entrepreneur Star, the finalists of 2020 Shanghai Young Entrepreneur Talent.
He co-founded Shanghai Mvoicer Technology Co., Ltd, and has been in charge of business strategy, company operation and financing. He produced and launched the customized scripts for Party construction activities of National Security Bureau, Shanghai and Minhang District Youth League Committee and Jianlang Technology.
He has been invited by local governments (Nanjing, Liangshan Yi Autonomous Region, etc.) and international tourism organization (Singapore Tourism Board) to launch cultural and tourism collaborations.
The brand, Woshimi, is co-producing an international murder script version aiming at globalizing the industry and content.
With the same vision, he initiates the Murder Script Association endeavoring to the innovation and development, practice and promotion, as well as the copyright protection that would benefit the whole industry through cultural innovation and technological integration.
Chen Yan, the founder of Next Generation Culture , frontier explorer in the field of "virtual humans". And created the first national style super-realistic virtual KOL "LING" and virtual DJ "Purple". And co-developed a series of celebrity virtual IP images including "ZTAO'S MAN", "Dililengba" and "NAND Band" with many well-known artists. Chen Yan is committed to building the Next Generation into a great technology entertainment company leading the "virtual human era".
DOB: November 16th, 1976
June, 1999 Graduated from School of Journalism, Fudan University,Shanghai,China
1999-2005 The News programme ‘East Day’ in Shanghai Oriental Television(OTV,Shanghai SMG)
Deputy Chief Editor
2005-2011 Dragon TV, Shanghai SMG
Publicity Director
2011 till now Shanghai Canxing Culture & Media Co. Limited
Vice President
Xu Bo, CEO of Beijing FEN-Z Hu Dong Culture & Communication Co., Ltd. Producer of animation IP “Fei Ren Zai”.
FEN-Z, short for Beijing FEN-Z Hu Dong Culture & Communication Co., Ltd, Which was founded in 2012, focusing on animation IP incubation and development. Besides, FEN-Z’s business includes comics creation, animation production, derivative production and social media marketing etc. It’s IP “Fei Ren Zai” series have gained excellent reputation and commercial performance.
Danny (Rujie) Wang, Vice President of Duoyi Network, has over 10 years of rich experience in Game Industry. Duoyi Network is an outstanding gaming enterprise in China. For above ten years since its establishment, Duoyi always persists in self-development and self-operation. The game IPs, like "Shenwu", "Dream World" and "Gunfire Reborn" series have gathered over millions of players. Duoyi Network focuses on playing the role of making games as an important carrier of culture, dedicates in the inheritance and development of the Chinese culture and builds bridges of communication between China and the world.
With 15 years of marketing strategy and integrated marketing experience, long-term service to the internet and e-commerce industries, and a keen understanding of online advertising in China and the globe, he currently works at ByteDance, where he is responsible for the branding and marketing of the Ocean Engine platform.
Kevin Xu serves as Vice President Brand Development Group, Greater China, a position he has held since July 2020. Based in Beijing, he is responsible for leading and overseeing the execution of both Consumer Products and Digital Contents businesses, building Universal core franchises and driving long-term growth.
Kevin joined NBCUniversal in August of 2016 as Vice President of Digital Platforms & Mobile Contents of NBCUniversal, Greater China. During his 4 years of leadership, he built and led his team to form strategic partnerships and establish a Universal gaming presence locally.
Kevin has rich experiences in developing and managing licensing businesses, and has held various roles across organizations. Before joining NBCUniversal, he served as Vice President, Business Development-Kindle of Amazon China where he led the Kindle Business Development and Vertical Sales. Prior to Amazon, Kevin worked for Disney China for eight years in digital business and held the management position of Executive Director, Business Development/Business Operations, Disney Interactive Greater China. In these roles, Kevin led teams to build long-term strategic partnerships with leading giants across industries.
Neil currently works as the vice president at Base Media. He also serves as deputy director of the China Society of Motion Picture and Television, and one of the initiators of CPPA(China Post Production Alliance). In late 2003, Neil stepped into the VFX business and assisted Chris Bremble in founding Base FX as one of the core leaders, turning a small team of 12 people into the largest in China and the top VFX and animation company across Asia. Neil also played an active role in the founding of CPPA, spending rigorous efforts to promote VFX talent development and the healthy development and resource integration of the industry.
Mr. Zhao started his career in the semiconductor display industry in 1997. After 24 years in the industry, Mr. Zhao has accumulated solid team management experience and unique visions in multiple areas such as strategy, sales & marketing, operation, quality control, and supply chain management .
At present, he is the Chief Operating Officer of TCL China Star Optoelectronics Technology Co., Ltd. and General Manager of the Large Area Display Business Group, taking responsibility for strategic operation, supply chain management, digital transformation, and brand management.
With a wealth of experience in the application of large, medium and small area displays, Mr. Zhao is committed to the development of this industry. He has witnessed the remarkable evolution of China's display industry from having a shortage of panels and chipsets to being the leading manufacturer of the world. He is looking forward to leading China Star to keep innovating and upgrading, and to really accomplish the mission of 'making life intelligent with innovative technology'.
Wang Qing, used to work in SMG Shanghai Media Group as the producer of many popular TV programs, the director of film and TV series editing and broadcasting, and the director of Dragon TV industry development and offline activities operation center. With extensive experience in planning and producing media content, she is now the Managing Editor of Soul App.
Mr. Leo Lin currently serves as the Vice President and Head of China, Riot Games, TJ-Sports Co-CEO, leading all-out Riot’s in China's e-sports, merchandise, products and other business sectors, and is committed to promoting the long-term development and team buildup of Riot Games in China market. Prior to joining Riot Games, Mr. Lin served as Chief Operating Officer in TripAdvisor China, the world's leading travel website, and led TripAdvisor's product development as well as business development in China. Prior to TripAdvisor, Mr. Lin served in McKinsey & Company, with particular focus on strategic consulting in the automotive and high-tech fields. Earlier in his career, he was responsible for brand management and marketing at P&G.
In the spare time, Leo is an outdoor lover who once visited Nepal, Tibet and Ali and other places. In 2014, he took a single ride from Shanghai along the Silk Road to Europe. His other hobbies are games and e-sports. This is also reflected in his career development track.
Mr. Lin graduated from Fudan University with a Bachelor of Arts degree. He is fluent in Mandarin and English.
Leo is currently in Riot Games Shanghai office.
Ethan Wang, Vice President of NetEase, is responsible for game publishing, overseeing strategic partnerships, marketing, distribution channels, brand integration, innovative projects, and other business operations at NetEase Games. As a passionate believer and enabler of NetEase’s brand values of excelsior development, he leads the company’s long-term creation and management of quality IP, continues to cultivate its cross-platform entertainment ecosystem, and actively expands its worldwide business reach.
While maintaining NetEase Games an industry-leading company, Mr. Wang promotes the transmission of cultural values, the revival of traditional classics, and the trend of global collaborations. He is also committed to pushing the boundaries of innovation in gaming and to enhancing the mutually empowering bond between product and culture.
Dr. Robert H. Xiao was admitted to Tsinghua University in 1984 and received his Bachelor’s degree in Physics in 1989. Then he obtained his Master’s and Ph.D. degrees in Engineering from University of Southern California respectively in 1991 and 1995. Dr. Robert H. Xiao is now vice chairman of Perfect World Investment & Holding Group, and CEO of Perfect World Co., Ltd, CEO of e-sports and its platform segment of Perfect World Co., Ltd. Perfect World Investment & Holding Group is involved in business segments including movies & TV, games, e-sports, cinemas, animation, education and business-oriented internet products, as well as developing a strategic layout on the businesses of literature and media. Perfect World Investment & Holding Group has exported its products to more than 100 countries and regions around the world.
Mr. Ying is VSPN’s Founder and CEO. Mr. Ying was awarded as the China Economic Person of the Year and the Most Respected Entrepreneur.
Mr. David Ng has more than 10 years of working experience in the cultural industry. He has worked in Sony Music and participated in a number of major music projects, including famous artists such as Jay Chou, Leehom Wang,Jolin Tsai,Karen Mok, and the official album of 2008 Beijing Olympic Games. He has helped Sony Music, its artists and products to achieve remarkable results in mainland China.
After that, Mr. David Ng joined LVMH China Corporate Office, the world's leading luxury group, and Shanghai We Leader Investment Co., Ltd., where he made great achievements and earned industry recognition in the field of luxury and commercial real estate. As the person in charge, Mr. David Ng has been responsible for several commercial real estate projects such as L’AVENUE Shanghai and MEGA MILLS Shanghai.
Mr. David Ng is currently the co-founder and CEO of SUPERGEN Group, which is a Chinese company devoted itself to lead future NCC & E-Industry globally. Company’s main focuses are revolving around NCC Industry, including E-Sports Complex Center, E-Sports Operation, E-Sports Education, Animation IP Creation, and etc. The world top EDG League, which had won dozens Champions of many national and international matches, is owned and operated by SUPERGEN Group. as well.
Ms. Chen holds a B.S. in Computer Science from Hangzhou Dianzi University and a M.S. in Software Engineering from Zhejiang University. Up to now, she has more than a decade’s working experience in the game industry.
During her tenure as the CEO of the live broadcast platform, she led many influential e-sports variety shows and events such as "LanStory", "Lyingman", "HTS" and "OTS".
In 2018, she served as the president of Bilibili E-sports, committed to the ecological construction of Bilibili in the field of e-sports, and built Bilibili E-sports Business development ecology with the core of club operation, competition operation and production, KOL management and home stadium operation. Bilibili E-sports also undertakes E-sports Shanghai Masters as a founding partner.
Shi Xiang, editor-in-chief of China Electronic Athletics, leads the overall content direction of China Electronic Athletics, including the insistence on news authentic principle and the long term record of esports industry development.
As the only official magazine of China esports industry, under his editorship, China Electronic Athletics has built a presence through professional reviews and depth reports while improving the thinking depth and the content level of the whole industry.
Zhong Hangwei is an international Level I Official of athletics. He used to be the director of Training Department of Zhejiang College of Sports ,and now is the deputy director of Sport Department of the the 19th Asian Games Hangzhou 2022(as known as “HAGOC”). He has participated in various large-scale athletics events at home and abroad as a referee and a technical official. Now, he is mainly responsible for the organization and operation of 19th Asian Games Hangzhou 2022 as the deputy director of HAGOC.
Wang Chenfan, GM of VSPN Global Business, graduated from the University of California, Berkeley with a degree in Master of Engineering. He is in full charge of the group's overseas business development, the establishment and management of branches in various countries, and the implementation of global e-sports events. Furthermore, he is the chief executive of major international events for PUBG, PUBGM, AOV, League of Legendary, Freefire, CrossFire, etc. and led the team participated deeply in the successful hosting of the 2018 Jakarta Asian Games e-sports.
A Former scholar of Stanford University Global Project Center, project manager of Arup (USA) consulting company, focusing on industrial development and multinational project management.
As an expert in integrated marketing, Jane has rich experience in various industries including esports, gaming and films. She has successfully produced the launch of more than 20 gaming products, such as Dungeon & Fighter, Dragon Nest, Ustwo Games and Samurai Spirits Tales of Oboroduki. She is now responsible for game marketing in Tencent MoreFun Studio Group and branding of Tencent Games. She was once leading key projects such as the Tencent Games rebranding, 2020-2021 Tencent Games annual conference and the cooperation with Beijing Universal Resort.
She has been in charge of Tencent Esports brand and business construction since the end of 2016, establishing a strong team to help Tencent Esports enhance industrial and social recognition. At present, Tencent Esports has formed a more complete esports ecosystem, connecting the industry through tournaments, leagues, talent training, esports city development plan, regulations and technology. Meanwhile, Tencent Esports has been continuously shaping its brand over the past five years, creating the Global Esports Summit and annual conference platform to increase the impact of esports. In 2018 Tencent Esports introduced LOL, AOV and Clash Royale in 2018 Asian Games Esports Demonstration Event where Team China won 2 gold and 1 silver medals.
Loper Hu is the Head of EA Esports business in China. He is mainly responsible for EA's strategy and brand development of esports, as well as maintaining close communication and relationship with the government.
Loper joined EA in 2019 and is currently responsible for the local esports business of FIFA Online 4, a well-known football game. He led and established strategic collaboration with Bilibili platform and successfully advanced the commercialization of FIFA Online 4 esports.
At the same time, through the in-depth collaboration with FIFA and the European big five, It has successfully introduced a series of esports version of the world famous football league, such as FIFA continental Cup, LaLiga (e-LaLiga) and Premier League (e-Premier League) into China.
Prior to joining EA, he worked in serval renowned game companies including Blizzard Entertainment, Activision, Garena etc. in charge of the esports and publishing of well-known game brands such as《OVERWATCH》, 《CALL OF DUTY》.
Ricky Tong, Vice President of NBA China, graduated from Fudan University majoring in Radio and Television Journalism, and holds an EMBA degree from Management School of Fudan University. Ricky Tong joined NBA China in 2012 and is currently responsible for commercialization of business related to licensing, sponsorship, retail, gaming, and e-sports.
Ricky Tong's career spans across retail, marketing, and IP industries. Prior to joining NBA China, he worked at Adidas China and Jack Wolfskin China as the Basketball Category Manager and the Product Director. He has 15 years of experience in the sports, apparel, and consumer goods industries.
XU Yu is a results-oriented professional with nearly 10 years of experience in sport, entertainment, and technology working for leading organizations in different areas, gaining substantial international experience in Asia Pacific and North America. His career has witnessed him moving up the ladders from the Marketing Assistant with the Baltimore Ravens to the Secretary of the Board with the Shanghai Juss Intellisports. Michael Xu possesses rich knowledge of working in multi-cultural and cross-functional environments with an eye over the bottom line and organizational goals. He is also an expert in venue pre-opening, functionality consulting, venue management, IP licensing authorization/ localization/ commercialization, merchandise development, business process management, and strategic planning.
General Manager of Weibo Game and Animation Group, responsible for Weibo ACG Anime & Comic & Literature ecosystem, gaming and e-sport eco-system, game streaming celebrities, Literature, and Sinagame media business.
Shenglin joined Weibo in 2016, served as the all-platform cooperation of film, TV drama and animation business in the station network department from 2016 to 2019, pioneered the Weibo TV drama marketing methodology, and created the first social position of TV drama in Weibo topic and hot search marketing.
In 2020, she served as the GM of the game business group, working to create community-based operation and branding marketing for gaming, IP value dissemination and talent support for e-sports, and cross-disciplinary star-making empowerment program for gaming celebrities.
Career History
With You, 2020
I Will Find You a Better Home, 2020
Executive producer/
Summer’s Desire, 2018
Editor-in-chief/
Wild Rose, 2017
Executive produce/
Baby, 2013
Executive produce/
Angel Heart, 2012
Executive produce/
Back to his childhood hanging around in the video arcades, his wish is to develop games that belong to the Chinese in the future. After graduating from the Arts Academy, he joined iQue, one of the Chinese subsidiaries of Nintendo, where he became a professional game artist and met two other partners. They established Easytech Games in 2009 and participated in the design and development process of the "European War" series, the "World Conqueror" series, the "Glory of Generals" series and so on. Due to the company had the problems of focusing too much on R&D and neglecting operations at that time, he spotted the weak points and began to learn about operations and brand building issues. With the support of the company, he builds the operation department and starts the related works of the brand building of the company.
• Frank is a highly skilled video game programmer veteran and has been a physics and engine programmer for more than 10 years in UK well known game studios. Working in both game and research team on different platforms, he has lots of experience on various disciplines. His working acknowledge covers high level game engine and low level optimization programming. He has a proven track record of deploying successful solutions for many large scale games and delivering high tech solutions.
• With several AAA titles under belt, Frank's ambition is to bring something new to next-gen FPS gaming and redefine the "Made In China" in video game industry.
Xinyu Wei is the founder of Misty Mountain Studio. He and his team are currently working on their first title - The Rewinder. Previously, he was a Senior AI Scientist and has worked for Disney Research. Xinyu has a PhD in AI but his interest always lies in indie games.
COO of EyeWind Technology, co-founder, fully responsible for EyeWind's management and releasing work, led the team reach the Top 9 downloads of Chinese overseas teams from 0. With experience of consecutive entrepreneuring, he has his own unique understanding and judgment of product to their releases.
Yin Tianming, Vice President of 37 Interactive Entertainment
As a hardcore gamer who has experienced the golden age of browser games and the various changes of the global mobile game industry, Mr. Yin has a deep understanding of various regional mobile game markets.
Having a wealth of experience in overseas game publishing, Mr. Yin has been invited to multiple conferences, including the Digital Entertainment Industry Annual Summit and the Global Digital Entertainment Summit, to share his knowledge and experience.
Chang founded his first video game studio in 1993. In his 28 years of video game career, Chang works in game development, publishing, operation in various platforms or genres - DOS, Windows, console, handheld, mobile, MMOG, e-sports, social games, etc. Chang is also an associate professor/industry instructor at the School of Software and Microelectronics of Peking University. He has been teaching the "Game Design" course for 14 years. Chang joined Devolver Digital in 2017 and built up the company's Asian team from scratch. He is responsible for all aspects of the company's business, from brand building, government relations, academic relations, industry relations, publishing, and distribution business.
Orange Qi is now representing Canada's Behaviour Interactive in Asia. Behaviour is Canada's largest and longest-standing independent game developer and publisher. Established for over 29 years, Behaviour now has more than 800 employees, and it has participated in the development of more than 200 games.
Orange has been deeply involved in various cross-border collaborations. He was the Director of Investment & Partnership at Krafton (the mother company of PUBG), helping the Korean company make investments in western studios. Prior to that he also worked at Tencent as Senior Overseas Project Manager, where he oversaw Tencent's co-development with Take-Two on NBA2K Online2.
Orange holds a master's degree from Carnegie Mellon University's Entertainment Technology Center. Coming from a programming and game design background, his passion has always been helping developers turn great ideas into concrete steps. Outside of his regular responsibilities, Orange also spends a lot of time mentoring small indie teams and first-time entrepreneurs in the industry.
Yanzhe Yang is leader of business analysis team at Innovation Lab of Tencent Games. As the scout of frontier technology at Tencent Games, Yanzhe Yang is taking charge of scanning and analyzing the progress of game-related technology and exploring investment opportunities.
Since joining Tencent in 2017, Yanzhe Yang was responsible for the strategy of technology investment, overseas strategy and the publishing strategy of Honor of Kings, he also has a long-term tracking insight into XR, cloud game and other technical fields.
Qu Xiaodan, the founder of 7DOC, has eight years of experience in entrepreneurship and entered the animation industry in 2010. Qu established the brand of 7doc in 2013. Since then, Qu and 7DOC have deeply devoted to Chinese animation creations. Today, 7DOC is equipped to manage all aspects of the entire industry chain, including animation, games, film&television, IP incubation and development of official merchandise, owns IP works as Aotu world, Blade of Avengers, Aotu School, Neko Album, etc.. 7DOC will be committed to becoming a new cultural symbol for all ages and also an interactive entertainment brand in the near future.
Davie has been in the game industry for 12 years. He once worked for FarEasTone in Taiwan and was responsible for the mobile game publishing business in China’s mainland.Currently serving as the VP position at 6waves, he has successfully published a number of domestic excellent products for 6waves, such as <Kingdom Craft>, <Total Warfare-Epic Kingdoms>, <The Epic Kingdoms of the Sengoku Period>, and <Legacy of Discord>,etc.Most of the projects have achieved great results overseas.
Frankie Xue
Head of Business Development, Greater China, Lion Studios
As the Head of Business Development, Frankie has been dedicated to assisting hundreds of game developers in the Greater China Region. He oversees product design as well as monetization strategies and utilizes his knowledge and expertise in the gaming industry to help our partners achieve exponential growth. Before joining AppLovin, Frankie worked as the team lead of Southern China for AdColony and began his career in the mobile gaming industry. He studied his master’s degree in international business at Lancaster University.
Leaf Song
Gamera Game CEO
Founded Gamera Game in 2018, Leaf Song devotes himself to publish China and overseas games. He is experienced in publishing and willing to provide all-round service for developers. Through promotion strategy, he aims to let more users understand the current situation of indie games and introduce great titles and their creators to a bigger audience.
Representative titles: Amazing Cultivation Simulator, Dyson Sphere Program, Warriors of the Nile
BD General Manager of East China ,TalkingData
in charge of East China business, providing solutions for data analysis、AD tracking and other big data services.
Veteran in IT industry. Rich practical experience in refined operation、data analysis、marketing field and deep research and insight into IT industry.
Mr. Jason Zhao-SHAREit Group, Sales Vice President of Greater China District;
Jason is responsible for sales management and future development and strategic planning of Chinese market.
Jason obtained his EMBA Degree from CEIBS. With 13 years experiences in Internet Advertising Integrated Marketing and 10 years experiences of team management, Jason has achieved a sales revenue of over ¥3 billion. Before joining SHAREit Group, Jason has established his own company and led it to reach the Series B round of funding.
Li Xuan (Sean Li), Founder and CEO of Thermite Games. A computer arts MFA graduate from School of Visual Arts in New York. Ex-Zodiac Interactive co-founder, and the director of one of the first premium game publishers in China. Global Publishing Lead of Tiger Knight: Empire War, Conqueror's Blade: Frontline, Candleman, Tales of the Neon Sea, Wanba Warriors, Musynx and Lost Ember.
Stephen started his entrepreneurial journey in 2008. With the board game product, "War of the Three Kingdoms", he initiated the popularization of board games in China.
Since the establishment of Yoka Games, Stephan persists in leading the research, development, and operation of "War of the Three Kingdoms" and other products, in order to enhance the industry influences of the core businesses.
For the past decade, Yoka Game has presented "War of the Three Kingdoms" in more than 10 languages. The game has accumulated more than 200 million registered users and more than 20 million monthly active users. It becomes a widely recognized Intellectual Property (IP) in the industry.
Dan Liu is the VP of Strategic Partnerships of now.gg. Dan has been focusing on multi-national business development in the mobile gaming industry especially in the APAC market. Since 2014, he has successfully led and closed strategic partnerships with partners from different areas. Apart from Cloud gaming, he is also leading business development operations at BlueStacks and Game.tv in the field of User acquisition and Mobile E-sports.
Wang Funing, have bachelor and master degree of Automation Department of Tsinghua University, majored in machine learning. The former expert in machine learning field of national defense research institutions is good at data mining and pattern recognition algorithm research and development, and is in charge of the massive business data analysis architecture, modeling and implementation, and has won many national and military science and technology progress awards. After being involved in the Internet industry, mainly engaged in the data modeling of Internet information flow advertising at domestic and abroad and deep data mining of KOL(Key Opinion Leader), establishing data driven operation mode and innovative business model. Currently, it is responsible for the planning and development promotion of overseas KOL intelligent trading platform of the company.
Zhangminfei
CEO of Water Thinking Entertainment
has worked in Perfect World and 360 Games.
Water Thinking Entertainment was founded in 2016. At first, the company had two business lines: game distribution and entertainment marketing. Later, in 2019, it began to focus on the Interactive film and television field, striving to truly break through the boundaries between movies and games and form cultural entertainment products.
The first interactive product, "Judex", has been launched in the PC version of "STEAM", and the drama series, mobile game version and H5 version will be launched in the same year.
Under development, there are love fostering products, Hot Blood Comics, suspense reasoning products, etc. In the next step
the company will continue to broaden its product scenarios, including offline scenarios and interactive variety shows.
Intangible assets evaluation work group of CPC Central Committee’s Publicity Department. group-member
Digital culture working committee of China cultural assets market society. Executive deputy director
Commercial cultural finance working committee of China Federation of Urban Commercial Network Construction and Management. deputy director
Over ten years experience in cultural investment and finance, involving asserts management and M&A of equity debt property and intellectual property. Engaged in establishing cultural industry investment fund which is the largest in China. Leading the innovations of cultural finance system. In charge of innovative product of video game and E-sports. Assisting the management of over 300 cultural investment banks which 60 of them are listed companies.
As Unity Greater China Business General Manager, Xiao holds an experience of more than twelve years working in gaming and virtual reality industries. With a wealth of knowledge in virtual reality technologies, she has carried out numerous development projects in relation to virtual simulation laboratory establishment, Smart City, WIT120 and real-time animated films. Since her assuming the responsibility of business development and developer ecosystem construction, Unity China has seen a rapid growth from 10,000 to 3,000,000 users, which brings the company an outstanding annual revenue increase.
Dr. Mingqiang Xu is presently the CTO of the Microsoft One Commercial Partner organization, being responsible for the partners’solution building/planning. His team is focusing on providing architectural support for solutions in areas of modern workplace, data and AI, business applications and cloud infrastructure and applications. In the year of 2015 and 2016, Dr. Xu was the General Manager of Microsoft Azure Group, Microsoft China, who oversaw Microsoft Azure business in China. At that time he worked with his team to provide solutions for local and multinational enterprises to transform towards the Internet, and accumulated rich experiences in big data, Internet, cloud computing, artificial intelligence and mobile Internet application.
Quincy Liang is VP of Marketing & Ecosystem at Arm China. He is responsible for the company’s marketing and ecosystem development, and promoting local developed products such as Zhouyi AI processors, Star CPUs, Shanhai information security solution and Linlon multimedia processors to enter the market quickly. He is also responsible for enabling partners to quickly implement Arm and Arm China local IPs in emerging fields such as AIoT, Big Compute, Autonomous Driving and others, and impelling the development and prosperity of the open ecosystem.
Heng Xu is currently the senior director, product marketing of Qualcomm Technologies, where he is mainly responsible for the product and technology planning, software and hardware ecosystem collaborations of Snapdragon mobile platform in China. He focuses on multiple chipset technologies including CPU, GPU, ISP, VPU, DPU, ADSP, tensor processor and etc. He is also responsible for technology and applications of camera, multimedia audio, display, graphics, security and AI.
Heng Xu joined Qualcomm in 2006 as a senior engineer for mobile multimedia and then served successively as director of mobile multimedia research and senior director of product marketing. Prior to that, he worked as a researcher at Lucent Technologies Bell Labs and as a director of business planning for Alibaba's OS business group.
Jingjing Gui, co-founder and COO of KuaiPanTech, has double bachelor’s degreee from Huazhong University of Science and Technology and Wuhan University . In addition, he holds an MBA degree from Fudan University. He used to be the person in charge of Baidu App Speedversion and ARM Cloud Gaming business. In 2018, he launched China's first mobile cloud gaming platform, which has more than 300,000 DAUs, controlling 20,000 cloud mobile phones. With 15 years of experience in commercial products and user-oriented products, he has a deep insight into media owners, advertisers ,and into both Mobile content Eco-System and Mobile marketing Eco-System, so that he can quickly promote the implementation of cloud game business in all scenes.
Jacob Navok is co-founder and CEO of Genvid Technologies, the leader in interactive streaming technology. Prior to founding Genvid, Jacob led worldwide business development and strategy at Square Enix Holdings, reporting to the CEO. He also built their cloud gaming division, Shinra Technologies, where he met many of his colleagues at Genvid.
Rival Peak is the first true cloud game, a massively interactive live event that can only be played by streams. Combining the best of television, games and livestreams, millions of users worldwide interacted with Rival Peak during its original run. You’ll learn about the statistics, design and development of Rival Peak in this talk.
Hal Milton is the Studio Design Director for Pipeworks Studios in Eugene Oregon. In his 25 years as a game developer he has worked on core, casual, social, and serious games on nearly every platform, with almost every major publisher and developer - including Electronic Arts, Microsoft, Sony, Disney, Nintendo, Sega, Konami, WB, Dreamworks, Activision, Ubisoft, and others.
Tianjin University (1992-1996)
1996-2001 BenQ Guru/R&D Director
2002-2009 UNISOC (formerly Spreadtrum)/Former CIO
First Spreadtrum China member.
One of first certified senior programmers and system analysts in China
National Technology Progress Award First Prize Team Member
(Spreadtrum project 2006)
2007 Spreadtrum IPO
Now Dalong/Founder, CEO
Technology patents owner
Strategy Maker
Form R&D team, lead team developed virtualization and streaming transfer protocol
Changed the direction to cloud gaming industry and made the industry leader till now.
Wesley Kuo is a serial entrepreneur who founded i@Solution, providing Java-based software solution for mobile application, which was sold Aplix of Japan in 2004. Later, Wesley founded Ubitus, specializing in cloud-based video processing and streaming technology. Consequently, Wesley focused the company on cloud gaming and became the exclusive cloud gaming solution provider of game companies like Nintendo, and telecom operators like Korea Telecom, China Mobile in Hong Kong. Under Wesley’s leadership, Ubitus continues to engage new telecom and cable operators worldwide and find new applications of its technology in other industries like fashion on media.
Hardy Liu, graduated from South China University of Technology, joined Tencent in 2007. He has been in charge of Tencent's advertising platform and Tencent's cloud gaming platform. Currently, he is the technical director of Tencent Xianyou technical.
Tencent Xianyou technical is the official platform of Tencent cloud gaming. Cooperate with IEEE, it jointly established the world's first international standard working group for cloud gaming and released the first domestic cloud gaming standard. Collaborate with RPC to jointly promote the development of comprehensive standards for cloud gaming industry; Relying on the stable and powerful cloud technology structure, Tencent Xianyou gives users a high quality cloud gaming experience close to local games. There is no need to download games, one-button in a second can play over one hundred legitimate games. Tencent Xianyou won the highest honor issued by 5G Cloud Gaming Alliance in 2020: the best cloud gaming platform of the year.
Cao Tao, General manager of Baidu cloud game products。He has won the First Cloud Gaming “DengYun Award”, technology research outstanding contribution person and Industry Leaders Award. Baidu, as the pioneer of China Cloud gaming industry, has been actively layout the cloud gaming track. As PGM of Baidu cloud gaming, actively guide Baidu cloud products and technologies to continuously explore the innovative areas of cloud gaming, and strives to enable CG ecological prosperity and development. In the cloud gaming industry market promotion and industry standard construction, he plays a very important constructive role.
Chi Xu is the founder & CEO of Nreal. After earning a PhD in Electrical and Computer Engineering in the University of Minnesota, Chi worked at Nvidia specialising in developing the GPU Architecture and worked at Magic Leap as a software engineer. With the expererience, expertise and passion, Chi founded Nreal in 2017 in Beijing devoted to making consumer-facing mixed reality (MR) wearables accessible to everyone.
Founder and CEO of Shanghai Xingweiqi Information Technology Co., Ltd, graduated from Nanjing Normal University, 10 years of experience in game industry, proficient in Unity3D, game design and development, video game design. He was the technical director of Game department in Unity Greater China.
In 2015, he founded Chesstar, focusing on VR entertainment interactive content design and development, launched Kingdom of Blade,Airranger ,Loop Space, Hibow and many other VR games, the content won dozens of VR industry awards.
Zhengsheng Zhang is Senior Director of R&D in Parametrix.ai, currently responsible for infrastructure development and commercialization. Before joining Parametrix.ai, he had 7 years' experience on large scale distributed systems and heterogeneous computing. He was mainly involved in search infrastructure and distributed systems for training large neural networks. He was a core member in developing AI, FineArt, for the game of Go and AI, Wukong,for the popular mobile game Honor of King. He also led the commercialization team at Tencent AI Lab for AI Wukong.
Yang Sai,chief editor of Diankeji.com. Diankeji.com is a leading media website focusing on China's family interactive entertainment. Since its establishment, it has been providing readers with first-hand information and in-depth analysis of the industry from unique points of view and sharp perspective. It covers smart TV, cloud computing, cloud games, automobile, VR, AR and other technology Pioneer fields. Diankeji.com reaches a total audience of over 25 million through all platforms.
Fengjun Chen is a senior media expert, who has dug and studied deeply in XR industry for many years and has deep insight and observation on technologies, applications and trend of XR industry. She has participated in the compilation of《Shenzhen VR/AR Technology Innovation and Industrial Application Report》 and 《AR Consumer Application White Paper》,and was an invited expert judge of China Virtual Reality Innovation and Entrepreneurship Competition and Huawei Cup Student VR\AR Developer Competition.
Ms. Liu Yi joined Analysys in 2000 and is currently the President of Analysys. She graduated from the Department of Mathematics at Beijing Normal University and Guanghua School of Management at Peking University respectively.
After joining Analysys, she was fully responsible for Analysys' analysis businesses. Liu Yi is an outstanding female manager and commercial value practitioner in China's big data analysis and enterprise service industries. At the same time, she also serves as a big data strategy consultant for the Ministry of Commerce and the National Bureau of Statistics. She actively promotes the implementation and practice of the national big data strategy and digital economy in China.
Mr. Zhou Hongwei has been engaged in Virtual Reality research and related products development since 2012, and formally established Pico in early 2015. Before founding Pico, Mr. Zhou Hongwei has served as the vice president of GoerTek. He has rich experience in the technology industry and has worked with several first-class technology companies, including SONY, HUAWEI and so on.
After over 6 years’ development, Pico has grown into the world's leading VR brand. In 2020, Pico won the 1st prize of the Technology Invention Award in the Beijing Science and Technology Awards, and its flagship product Pico Neo 2 Eye was also selected as one of the Top 100 Best Inventions Worldwide by Times in 2020.
IDC's latest data shows that in Q4 2020, Pico's domestic all-in-one market share has reached 57.8%. In May 2021, Pico successfully launched its new generation of VR All-In-One, Pico Neo 3.
Mr. Graylin is the China President at HTC, leading all aspects of the Vive/VR (VIVE.com) and the Smartphone businesses in the region. He is also currently Vice-Chairman of the Industry of Virtual Reality Alliance (IVRA.com) with 300+ company members, President of the $18B Virtual Reality Venture Capital Alliance (VRVCA.com) and oversees the Vive X VR Accelerators (VIVEX.co) in Beijing, Shenzhen and Tel Aviv.
Mr. Graylin has over two dozen years of business management experience in the tech industry, including 18 years in Greater China. Prior to HTC, he was a serial entrepreneur, having founded four venture-backed startups in the mobile and internet spaces, covering mobile social, AD tech, search, big data and digital media. Additionally, he has held $100+ million P&L roles at major corporations such as Intel, Trend Micro and WatchGuard Technologies.
Mr. Graylin is a sought after speaker at numerous international conferences around the world, has been featured on CCTV, BBC, ABC, CNN and regularly writes for leading publications on topics ranging from virtual reality, mobile internet, china business, digital marketing and entrepreneurship.
Mr. Graylin was born in China and educated in the US. He received his MS in computer science from MIT and MBA from MIT’s Sloan School of Management. Mr. Graylin graduated top of his department with a BS in electrical engineering from the University of Washington, where he had specialized in VR and AI over two decades ago. Mr. Graylin is fluent in English, Mandarin, and Cantonese.
Ms. Haiying Duanmu, master of software engineering, Fudan University, expert of XR industry chain & industrialization, is the Secretary General of VAIA special committee of Shanghai Multimedia Industry Association. She has more than 20 years of market, sales and technical experience in computer and communication related industries. She has successively served as COO/Secretary General of VRAR special committee of Shanghai IoT Industry Association and technical expert of Fortune 500 for many years. Main XR experince as below:
1. Investigated hundreds of XR industry chain companys, cooperated with relevant departments to promote the industrialization of XR,
2. Organized more than hundreds of XR activities,
3. Led the first VR content competition in the Yangtze River Delta under the guidance of JiangZheHuWan government,
4. The organizer of the joint conference of XR industry organizations in the Yangtze River Delta,
5. Plan and produce the first XR audio and video column by official industrial organization in network, "future technology full contact".
Ms. Haiying Duanmu has keen & unique insight on the trend of the XR industry, have efficient execution and team organization, be good at integrating multiple resources, build and operate the industry platform, and spare no effort to promote the landing of the XR industry for a long time.
Kien Lee, Malaysian Chinese, has studied in Malaysia, Canada and Australia. He graduated from the University of Queensland and participated in leading a number of multinational technology projects. Kien has a good experience in the integration of technology products and international industry resources, he has been leading the research and development of a variety of AR glasses. He took the lead in the global application of AR glasses in different fields such as cultural and tourism field, education, medical care and telecom operators, and has repeatedly refreshed the C-end application record of AR glasses. In 2019, Kien Lee was recognized as the “ Ten Outstanding Young Malaysians” with his achievements and contributions in the field of science and technology.
Bill Hu, Joined Nreal since 2019 as Corporate Investment VP, leading the company's joint venture capital, fundraising and leading the B2B product content ecosystem for APAC region. A graduate of The School of Economics, Renmin University of China.
Bill worked as an investment banking analyst at Everbright Securities, as well as an investment manager at a State-owned Assets company, Co-Bridge Capital in Beijing before joining Nreal. He also has experience working at CITIC Merchant as the Director of Investment as well as the General Manager at Beijing Wuxiang Xinsong Investment Management owned by SIASUN Robots. This experience helped establish Xinsong Industry Investment Fund which focused on investing in high tech. Several of his investment projects include Xinxing AI(002933), Digital Authentication(300579) and Green Motor(601330). In 2017, Bill led SIASUN Robots' round of angel investments in Nreal.
Tang Hao, born in June 1973, is the director and the general manager of Shanghai Motion Magic Digital Entertainment Inc. (“Motion Magic”). He graduated from Beijing Broadcasting Institute (Communication University of China) and CEIBS and is currently the president of Shanghai Multimedia Industry Association and a leading talent in Jing'an District of Shanghai.
Tang Hao is devoted to the integration and innovation of digital technology and cultural creativity, to actively promote the R&D and application on the fields of CG animation, digital special effects, new media display and virtual reality. He has undertaken several projects, e.g. Shanghai Science and Technology Innovation Action Plan and Shanghai Financial Support Fund Project for Promoting the Development of Cultural Creativity Industries. In the lead of Tang Hao, Motion Magic has become a well-known high-tech service brand in film, television and multimedia.
3Glasses VRSHOW COO&GM. Global mobile Internet platform operation expert, successful operation of a number of game giant, with accurate marketing strategy and operation model famous industry, with a wealth of PMO( products-market-operation) integrated system management experience.
Wang Lin, Partner of Walden International Investment Group, has nearly 20 years of industrial and investment experience in the semiconductor field. In November 2015, he became the founding director of the Truth Semi Group of Zhejiang University. In 2017, he was named the best investor in Shanghai Technology Venture Capital. In 2020, he was also awarded the Top-5 Best Investor of China Semiconductor.
Dr. Nina LUAN is Vice President of Mobile Intelligence Business Group, Executive Product Director of Augmented Reality (AR) platform team at Sensetime, a leading AI company and one of the “unicorn” start-ups in China. Nina’s team focuses on providing cutting-edge AR technologies and solutions for mobile entertainment companies. The technologies enabled them with the world leading AR effects, emulating those of Snapchat and Facebook. Under the effort of Dr. Luan and her team, Sensetime has provided AR technology services for over two hundreds of video apps and top mobile phone companies, including Musical.ly, TikTok, Weibo, Bigo, Oppo, Vivo, etc.
Prior to joining Sensetime,Dr. Luan worked in Microsoft’s product team in Redmond, WA for 6 years. Dr. Luan obtained her Ph.D and Bachelor’s degree in Computer Vision from the University of Science and technology of China. She spent most of her doctorate student time on the Computer Vision team at Microsoft Research Asia. Her main research focus was image analysis and stylization.
刘启睿(Ryan) 2021/7/14 11:19:36
然后第9页 日程里面替换成
刘启睿(Ryan) 2021/7/14 11:19:53
商汤科技移动智能事业群副总裁,产品执行总监 栾青
Dr.Nina Luan, Vice President of Mobile Intelligence Business Group, Executive Product Director of Augmented Reality (AR) platform team at Sensetime
赵屾(ZhaoShen) 2021/7/14 11:38:21
P22这段英文麻烦整体替换下吧
General Manager of Weibo Game and Animation Group, responsible for Weibo ACG Anime & Comic & Literature ecosystem, gaming and e-sport eco-system, game streaming celebrities, Literature, and Sinagame media business.
Shenglin joined Weibo in 2016, served as the all-platform cooperation of film, TV drama and animation business in the station network department from 2016 to 2019, pioneered the Weibo TV drama marketing methodology, and created the first social position of TV drama in Weibo topic and hot search marketing.
In 2020, she served as the GM of the game business group, working to create community-based operation and branding marketing for gaming, IP value dissemination and talent support for e-sports, and cross-disciplinary star-making empowerment program for gaming celebrities.
Zhu Mingming (Misa), Rokid founder and CEO, former head of Alibaba M Team.
Focusing on VR film and interactive entertainment. He is the producer of the VR interactive film "Killing A Superstar" which won the Best VR Story of the 77th Venice International Film Festival, and the director of the VR interactive film "The Final Wish".
Code View is the first tech company to develop the interactive physics engine in China, and has totally raised more than 300 million Yuan in funding from well-known Internet VC firms such as Joy Capital, ZhenFund, Northern Light, etc.
In May 2020, Code View launched its 3D immersive virtual creation and social platform Reworld, allowing users to freely create their own worlds and interactive experiences with the interactive physics engine, which has become the earliest prototype of the meta-universe Internet community in China.
Wen Hao, Internet Ph.D of Tsinghua University, is currently Deputy Director of Tianfeng Securities Research Institute and chief analyst of Internet and Media。He has accumulated rich experience and recognized by various authoritative awards,such as New Wealth No. 1, Crystal Globe No. 1, Sohu Golden Compass No. 1 and Wind "Gold Analyst" No. 1.
Qi Xiao
Founder/CEO
➢ Founder and CEO of Sky Limit
➢ Rich investment experience in cultural and entertainment industry, cultural
tourism real estate, and sports real estate industry
➢ Producer of “Scroll”in the opening ceremony of the 29th Beijing Olympic
Games in 2008; one of the producers of the closing ceremony; awarded the
Individual Excellence Award by the Olympic Organizing Committee
➢ Nominated “40 under 40”by Fortune Magazine in 2017